Name after the client
A slot for approaches, elevation and typical zone points. It goes live when the name is confirmed in-game.
3 maps · 9 configurations
At Early Access the studio promises three maps, each with three variations. All three names are not locked in press materials in a stable way. We will not invent place names 'for SEO'.
A slot for approaches, elevation and typical zone points. It goes live when the name is confirmed in-game.
A variation is not a trailer biome. It is another cut of the same ground: different approaches and a different vehicle logic.
Industrial blocks and mountains are pitched as live geometry. A static 'perfect angle' dies first.
After release we will draw our own diagrams: roads, elevation, typical zone windows. No client textures, no ripped radars, no 'in-game' asset packs. If a rights-holder asks us to take a drawing down, we will. Contact is on the notices page.