Control Zone

One hill. Three sides. One hundred players.

The public formula is king of the hill for three teams. The studio names the inspiration directly: Arma 3 King of the Hill. The scale is different: a zone about 2×2 km inside a much larger map.

Piece What is public What it means in a fight
Players Up to 100 per match, 3 teams One side will have the extra body. That is arithmetic, not a bug.
Zone Random Control Zone ~2×2 km Memorising one 'correct' approach is wasted effort — the point lives differently every match.
Win First to 100 points Points come from presence, not a pretty kill a kilometre off the hill.
Hot Zone Smaller hot area, higher cash Money and risk in one place. Walking in alone is a wager.
Map Industrial mountains of Eastern Europe, destructible The cover you memorised can be deleted.

What this is not

The studio pushes back on labels. It is not a 'Battlefield killer', not a battle royale and not another extraction shooter. The match is about holding a point and running a team economy — not a shrinking circle and not extracting loot to a stash.

How to think about position

  • Inside the zone you earn points and, per the studio, cash for presence.
  • Outside you can cut approaches, ferry people and build. That is not AFK if the team lives off it.
  • The Hot Zone is an accelerator. It is not a mandatory route for everyone.
When Early Access opens we will add approach diagrams we draw ourselves. We will not publish ripped radars or minimaps pulled from the client.