37 weapons at EA start — per the studio
You buy a life, not a collection
A gun in WARDOGS is not a stash collection. It is a cheque for one life. This page is about classes and risk, not a pasted third-party price list.
| Class | Why you take it | Bank risk |
|---|---|---|
| Assault | The default way into the zone and the hold. | Low if you skip the shop-window rifle. |
| SMGs | Tight industrial interiors. | Medium: lose the range argument and the kit is dead. |
| LMGs | Pin approaches and zone windows. | Medium: you are slow and expensive to a sniper. |
| Marksman / sniper | Own elevation and expensive approaches. | High: one bad route and you are a body off the point. |
| Shotguns | Close work in rubble. | Low on price, high on map choice. |
| AT / AA | Delete someone else's vehicle wager. | Pays only if the vehicle actually arrives. |
Why there is no 'complete priced list'
Other articles already flatten names like KH-2002, M4A1 and Barrett into a table as if it were patch notes. Before an open client that is someone else's compilation. Copying it steals their copy and, worse, freezes a number the studio can change tomorrow.
After 10 September 2026 we will build our own table: the name as in the menu, the price as in the life shop, the observation date. The source will be players and our sessions, not another site's archive.
The studio has said gunplay has drop and damage falloff, but it is not a pure sim. The aim is that the game does not fight you, while decisions still cost.